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SplatterDash

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Recent Movie Reviews

1 Movie Review

I honestly really liked the different animations used in here. There's a good mix of all sorts of animation in here, and I think this definitely lives up to the hype it was given. I wanted to mention this stuff earlier, but I wanted to wait until the menu came out to both a) mention the stuff about it here and b) share it with friends both on and outside of Newgrounds. The menu is really a great touch, and definitely gives the animation as a whole a breath of good touch.

That being said, I do have something I found with the animation with the addition of the menu: somehow, the last few seconds of each clip got cut out, and I don't know if it's because of a glitch or if the menu is forcing each clip sound to be cut short. Also, kind of as an idea, rather instead of picking up and dragging the little icon to which animation we want, I kinda feel that it would be better to remove the marker, and that once we click the first time on an animator on the menu, it selects them, with another click bringing up the ready to play screen and the right click deselecting the animator. It's just a thought, but something I feel could help improve the menu. (EDIT: didn't realize it until later, but a loading wheel would also be really useful, that way we know when the video has to load rather instead of just staring at it frozen, almost as if it just paused itself.)

Overall, props to all the people involved with this, and extra props to Ivan for designing such a great menu. This is the first collab I've seen on the site, and I'm happy to see all sorts of people in it, including a few music people like me. Great job to everyone involved, and what a great way to end off 2018 :D

Recent Game Reviews

1 Game Review

So at first I thought that this was gonna be something where you would have two different kinds of adventures, the levels with the white cube and the ones with the black one. I never expected anything like this. It's so simplistic, yet it's so great and different from much that's out there. I like all the little things that the player can do, and how each one of those things makes a difference in the level. I also liked the idea of how, when you know one half of the level, there's an entire other half that could be different or similar. It's honestly a great idea, and the level is so great that I've been angry at times with myself but kept coming back for more. It's really a great level, and I enjoy it very much.

disclaimer: not sponsored

Onefin responds:

lol like someone's gonna walk over and be like "HURR I DON'T TRUST SPLATTER 1F1 PROBABLY GAVE HIM MONEY TO SAY THINGS"

glad you liked it!

Recent Audio Reviews

71 Audio Reviews

This is an NGADM judge review.

Even with my soft spot for solo instrument pieces, especially from you, I think that the greatest strength is truly in the compositional elements. Those little chord changes and temporary key changes really help in expressing your feelings to the listener, and of course the song feels fresh throughout the entire time too. The way that everything is balanced also keeps a good hold on the mastering side of things, and I think sound design goes without saying as well.
If I had to nitpick, I think things could be a little more rubato overall. A lot of the song is pretty well-kept in terms of the tempo, but I think you can play with it a bit and work on some of the phrases, not just with the volume but with the tempo as well, in the middle portion of the song.
Overall, I think this is truly a song fit to honor someone. I'm sorry for your loss LSD, but know that what you're doing, even if it isn't perfect, is making her proud.

LucidShadowDreamer responds:

Thank you for noticing the effort I put into the composition and arrangement. I've been trying to improve my composing lately, particularly with regards to arrangement and structure. I also appreciate that you enjoyed the sound design; it's still difficult to work with virtual pianos (of course, I recorded this one a digital one first, but it just never quite feels the same)...

I see your point about rubato. At the same time, I also like when there's an extended portion of raw intensity. Of course one should really put thought into every tiny section of the piece, which can have their own, controlled tempo-variations, but strong emotions don't necessarily present so neatly either!

I hope this would make her proud, but I also know she's the type of person who was proud of me quite unconditionally ^____^

This is an NGADM 2023 judge review.

I'll say this, this is one of the most interesting metal songs I've heard in a bit. I think the general composition really shines with the small changes it does in the instrumental, which I know has been a problem I've heard in other songs. I also appreciate the great sound design, which from what I understand is coming from you recording your instruments in this song (except for the drums?).
The main things I have feedback for come from the production side of things. I think your mix has a generally good balance, except for the low end. I could hear the kick okay, but I could not hear the bass on my end, so it's probably something to look at in future songs. One other thing I noticed was that even though it was a solo, the countdown at 3:00 and the guitar at 3:14 were sticking out too hard from the general mix. If you bring them back just a bit and balance being heard and not overstepping the rest of the instruments, then I think that section would be fixed up fine.
Overall, I liked this! I think it's a neat song that has a good execution and was fun to listen to.

CrossCarrasco responds:

Thank you for the feedback, thanks for listening

This is an NGADM 2023 judge review.

I think you know as much as I understand that this song was a massive risk in its concept alone, and I think a majority of it paid off well. The unusual sound design helped to give a unique atmosphere - not necessarily one that I think fit your idea of flying or nature, but something that was ethereal and interesting to listen to. The composition was interesting, with its start in 6/8, going to 4/4, and then back to 6/8, to the point where it felt seamless and hard to distinguish when those changes happened.
As for the general production and sound design, I felt the production was good, but it was held back when the introduction of the synthesized sounds occur. I think that transition is good compositionally, but can use some help from the production area. Speaking of which, while your sound design was a huge risk, the only problem I heard was that the synthesized elements could be balanced in terms of mixing with the acoustic elements. It felt like what was synthesized was taking over the acoustic, which didn't help too much in elevating your idea.
Overall, I think your risks paid off! You went with something outside the box, and I think it mostly worked and was pretty unique.

LordAndiso responds:

Thank you so much :D Yeah! I did a lot of experimenting. Didn't really give a second thought while making this, because I let my intuition do all the work on this one xD

came out to NG and I said "oh hi"
Musician (freelance, FNF, game)
Making music that people enjoy, hoping to get better every day :D
PFP: @/Bleak-Creep on NG

Joined on 5/6/18

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